Me and Cody just beat MGS1 on the PSX last night, were onto MGS2 for the PS2 either tonight or tommorrow
me, Jami, and Cody beat Megaman2 on the NES the night before yesterday, were going to play and beat the first one either today or tommorrow.
Metal Gear Marathon, Participants: Kyle, Cody Status: Metal Gear, Metal Gear 2 Snakes Revenge, Metal Gear 2 Solid Snake, Metal Gear Solid, Metal gear Solid 2 Substance, Metal Gear Solid 3 Subsistence, Metal Gear Solid 4 Guns of the Patriots
I really dont know how to describe my experience with Vegas 2 other than "HolycrapwtfbbqDIDyouSEETHATOMGAWESOME!" that should at least sum up my feelings in a nutshell. me and good fragging buddy Cole, hit up the PC Bang the other day on a whim and played up some COD4 and was in the middle of wiping newbs all over the floor when someone told us we should give Vegas 2 a shot. Me and cole likening tacticalness to a large degree, plus with a keen interest on weapons and counter-terrorism, we thought "meh, why not".
The experience was nothing short of stellar, and i think i can speak for me and cole here when i say: This is a game we've been waiting for, for years. A game where, it doesn't matter the tactic, as long as theres strong communication you'll survive, you just got to HAVE a tactic that isn't running and gunning. And not being a pussy helps too. using the environment to your advantage is an absolute must and cover must be taken. I cant tell you or stress enough how awesome the feeling is when you come out of a massive firefight alive, with your buddy, without dying. Or the LeapFrog tactic of one dude checking corners and giving the all clear to move up, and they do the same. theres also nothing quite like rappelling a wall and coordinating with your buddy by hanging upside down, with Raging Bull's, and taking out each target in perfect synch.
the game definitely has a great synnergy and a great balance between challenge and difficulty that make the game a must for any hardcore tactical counter-terrorism nut.
Ive always tried to avoid this 'second life' phenomina, all id ever hear about it is nothing short of deteriorating to my interest level, besides, if i joined it itd be a third life. My internet life seems to have already overtaken my actual first life so why do i need a third life to over complicate things matters for myself? That of course would be very hypocrytical of my philosophy on "dont knock it till youve tried it", but i do draw the line at a few places, like "Crack" or "Cocain" or "Working at fast food". There are just a few things ill always knock before trying. But a game never hurts you emotionally or physically so i gave it a shot about ayear back, and promptly uninstalled it the same day.
Second Life, if you dont know (and honestly, how could you not unless you've been living under a rock the size of kansas) is a social networking tool, basiaclly think of it like "The sims meets MSN meets MediaWiki" meaning, it looks like the sims, acts alot liek a chat program (but in 3D like IMVU), and the entire place besides the starting is pretty much all user generated content, all the way down to haracter models, animation, textures, props, even landscape. Its a neat idea in theory, so long as you got someone to play with. otherwise being the loner in the situation, was bored to absolute TEARS.
So i was talking with a regular SL hound yesterday via normal chat programs like ICQ, and he informed me about the custom animation deal. Whats better if the animations are worth it, i can sell them for L$ (the in game currency) and better yet, exchange it for REAL currency. I can make a living, making crappy animation loops, how cool is that?
So i downloaded it, got the name Tarek Kjeller (tarek being the lead chracter from ym favorite foreign film 'Das Experiment', Kjeller jsut osunding liek the most badass last name available) and walked around with the default avatar for god know show long.
I need L$ and quick before the default character model drives me completely bananas, gotta spend money to make money i guess, lol.
So i downloaded "Qavimator" "qural"(sp?) and "Posemaker", all 3 are free animation tools direclty designed for animating in second life. Y'know, its not very often i get to say this: but i feel offended by these tools. Im sorry but there is absolutely no redeeming qualities behind either of those three tools. quarl is by far the worst of the three, as i never even figure dout how to adjust a bone and figuring out the only way to control the camera is via keybaord, which leads me to believe theres no mouse support and i control each joint via the keyboard too. Forget it, and then theres Posemaker which, is unlike ANY other animation type program ive ever seen in my life and confused me to all hell to no end. And finally Qavimator, the most functional and useful of the bunch, is still not that great. With no Undo, shoddy Gimble support, no Keyframe quickkey, and no quick save (everytime you save you must select the file? damn, whats the point fo the Save As... menu option then?). I however at least got a par tof an animation done, but without any kind of curve editor and fucking around with sliders instead of the gimbles, i quickly lost my patience. So i turned to my professional tools, Motionbuilder is my best choice here but i sadly didnt have much time to try anything besides getting the SL reference rig in there. I beleive itll work cause its the only animation tool that natively comes with a BVH exporter which is the only format SL reads.
Anyways what did i do in SL? nothing i meandered around aimlessly for a while and found a shop for avatars, and then left, i didn't give it much playtime but then no one was around me, ever, i was all by myself the entire time, lol.